This week’s update is to show you a little bit about Ivy, our main character. She already appeared here on the devblog on an earlier post, but her design was redone from scratch.
The original concept (left), created in 2011, and the character renewal (right). As you can see, Ivy’s got a bit older and she now wears clothes that fit the situation better.
Ivy is a chief engineer of the space-ark Pangea. She wakes up from the cryosleep and finds out things are a little bit different than they should be.
Well, I’m not going to spoil the story for you guys, so let’s focus on the new design and model.
I designed Ivy in a way that will make it easy to add new pieces of clothing. I still haven’t decided about how exactly this clothing system will work, and if it will be just visual or really affect the gameplay. One idea that I’m inclined to follow is to make it necessary to equip certain pieces of clothing in order to survive harsh environments, such as colder parts of the ship.
Here’s a picture of a crew member’s jacket:
Ingame jacket model.
I’ve actually used my girlfriend’s yellow jacket as reference for this and am rather pleased with the results so far. So, what do you guys think?
The devblog’s header image has been updated with a new concept art I made last week. Check out the hi-res image here:
Click to expand.
This is it for today! Thanks for visiting the blog and stay tuned for more info!