Hey guys, what’s up?

I’m here today with another update showing the progress on the game.

So, some parts of the ship are so damaged that the artificial atmosphere is gone. And for that, our hero will need a special suit so she can survive on this harsh environment.

I now present you the ingame model of the Atmospheric Suit:


This is, of course, still a work in progress. I’m working on a video showing a lot of new things gameplay related, new enemies, upgrades and even a jetpack.

All I have to say is that I’m very excited about the game development and I have to say thanks to Epic Games for making Unreal Engine 4 so well.

Peace guys, stay classy.

Hi everyone, I’m here today to show the ingame model of a Bardug, an insect-like enemy.


There’s not much to say about this guy, except he will be a pain in the ass, flying around and charging at the player with its evil claws. I’m working on the AI right now and hopefully I’ll be able to post a video or maybe a gif to show you guys a little more about it. 

Here she is, the spaceship where the game takes place.

Behold the PANGEA.


Click here for a high-res turntable animation (webm, 7mb).

The PANGEA is an extremely large space ark designed by One Hope Industries to serve as a habitat to preserve civilization and knowledge while the human race looks for a new planet to be colonized. 


For all we know, the ark had been set to travel to a given location far away. Since the journey will take several decades, all 15,000 refugees rely upon sleep-pods to keep them alive until the ark arrives at its destination. In addition to the sleep-pods, the ship also carries a great number of Earth’s lifeforms, such as plants, plants’ seeds, bacteria, and animals’ embryos, safely stored in special labs. Apart from that, there’s plenty of supplies and other colonization materials and equipment, such as terraforming machinery.

Hey everyone. New gameplay video, check it out:

NEBULA prototype gameplay from bruno araujo on Vimeo.

There’s a lot of things going on and I just wanted to show you guys that the prototype is starting to look and feel more like a game.

Again, this is all work in progress. Stay tuned for more updates!

I bring you more good news today: Now we can aim up and down and also switch between a laser sight for better aiming or a flashlight for better viewing.

lazor gif


I’m happy to announce that we can now shoot.


This is the base programming for the weapon, so it’s still not polished, but it works!


Hi guys,

This week’s update is to show you a little bit about Ivy, our main character. She already appeared here on the devblog on an earlier post, but her design was redone from scratch.

The original concept (left), created in 2011, and the character renewal (right). As you can see, Ivy’s got a bit older and she now wears clothes that fit the situation better.

Ivy is a chief engineer of the space-ark Pangea. She wakes up from the cryosleep and finds out things are a little bit different than they should be.
Well, I’m not going to spoil the story for you guys, so let’s focus on the new design and model.
I designed Ivy in a way that will make it easy to add new pieces of clothing. I still haven’t decided about how exactly this clothing system will work, and if it will be just visual or really affect the gameplay. One idea that I’m inclined to follow is to make it necessary to equip certain pieces of clothing in order to survive harsh environments, such as colder parts of the ship.
Here’s a picture of a crew member’s jacket:

Ingame jacket model.

I’ve actually used my girlfriend’s yellow jacket as reference for this and am rather pleased with the results so far. So, what do you guys think?

The devblog’s header image has been updated with a new concept art I made last week. Check out the hi-res image here:

Ivy Click to expand.

This is it for today! Thanks for visiting the blog and stay tuned for more info!

Hi guys, how is it going?
Today I bring you a bit of the design pipeline of a weapon. It hasn’t been implemented on the game just yet, but that’s the very next thing on the to-do list.

I started out trying to define the concept for this weapon. It’s kind of complicated because I didn’t want it to look like a real gun, and you’ll soon see what I mean. I wanted it to look like a tool, some kind of machine that COULD be used as a gun. Something like the Plasma Cutter from the Dead Space series. Something that could be found lying around the ship. It should not look like an army rifle, because that’s not the kind of thing you would find on the ship.

So, I started to collect some reference. In my research, I found out about this welding machine that looks very interesting. Here’s the thing I found, it’s called a spot welding gun:


After that, I drew some concept art showing how this idea could be implemented on a weapon. Here’s one of the sketches:


And then I started modeling following the concept art. Here’s the result:


Now for the texturing, I got some reference of heavy machinery. I soon decided that it should have some yellow and some warning decals. And it should be worn out. 

Here’s the final product, completely texturized:


That’s it for today! So, what do you think? Please feel free to comment! Stay tuned for more info.

We have been busy!

Man we have been busy. I just wanted to tell you guys that our main character has been updated with a new mesh and we’re working on the basic animations! The game is starting to look like a game and we’re really excited.

Here’s an in-game screenshot:


And a quick video:

This is all work in progress. Stay tuned for more updates!

Hi everyone,

Just a quick update today to show you a little walkthrough video of one of the rooms we are working on right now.

This level is part of the Artica Sector, one of the many sectors of the ship. The level is still work-in-progress, but we felt like sharing it with you guys anyway!

Stay tuned for more updates and info on the game! Thanks for visiting the blog.